﻿using System.Collections.Generic;
using Game.ExtensibleObjects;

namespace Game.Map
{
    public static class MapConfig
    {
        static readonly List<IRuntimeExtensionFactory> _FieldExtensions 
            = new List<IRuntimeExtensionFactory>();
        static readonly List<IRuntimeExtensionFactory> _MapExtensions 
            = new List<IRuntimeExtensionFactory>();

        public static List<IRuntimeExtensionFactory> FieldExtensions
        {
            get { return _FieldExtensions; }
        }

        public static List<IRuntimeExtensionFactory> MapExtensions
        {
            get { return _MapExtensions; }
        }
    }
}
